Detecting dangerous enemy
some month ago i wrote an article for my code that i used it in bohlool pals game
i want release it for unity asset store in the future
my article abstract:
The computer games industry has always been a place for the emergence of an idea and an amazing design. The simple games that were
designed only with a few cubic meters of today's fascinating and playful games
have all been attractive to children and teenagers of the age. The attraction
that has to be played in place of the game. One of the reasons we have dealt
with is the contributing factor that is more important in the tower defense style. In this style of strategy games we need to defend the fortress
or area. In this game and in some similar games, we can also use one person's
help. The person on the stage. The ability of this person is to identify
enemies coming to the castle, and through this wild - determination they can
identify the most dangerous of this person's particular capabilities. according
to previous researches, each of these agents uses simple methods to detect the
enemy and the most important parameter is the distance from the castle.
in this thesis, we present other parameters that are very important, in
detecting the dangerous enemy, so as to make a better result. In order to do
so, we use the auxiliary handle with simple diagnostic capabilities and then
use a function that captures the data from enemy soldiers ' characteristics,
then send the soldiers into a scene and extract the data in a table, and
finally determine the most dangerous enemy according to the data obtained.
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