Detecting dangerous enemy

some month ago i wrote an article for my code that i used it in bohlool pals game

i want release it for unity asset store in the future

my article abstract:

The computer games industry has always been a place for the emergence of an idea and an amazing design. The simple games that were designed only with a few cubic meters of today's fascinating and playful games have all been attractive to children and teenagers of the age. The attraction that has to be played in place of the game. One of the reasons we have dealt with is the contributing factor that is more important in the tower defense style. In this style of strategy games we need to defend the fortress or area. In this game and in some similar games, we can also use one person's help. The person on the stage. The ability of this person is to identify enemies coming to the castle, and through this wild - determination they can identify the most dangerous of this person's particular capabilities. according to previous researches, each of these agents uses simple methods to detect the enemy and the most important parameter is the distance from the castle.
in this thesis, we present other parameters that are very important, in detecting the dangerous enemy, so as to make a better result. In order to do so, we use the auxiliary handle with simple diagnostic capabilities and then use a function that captures the data from enemy soldiers ' characteristics, then send the soldiers into a scene and extract the data in a table, and finally determine the most dangerous enemy according to the data obtained.

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